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Low Poly "Game Ready" Asset Assembly
Low Poly "Game Ready" Asset Assembly
Simple blockout in engine to get composition down first
Simple blockout in engine to get composition down first
Assets Sheet - Used in assembly of the scene
Assets Sheet - Used in assembly of the scene
Landscape Heightmap was custom made in Houdini using both procedural weathering and hand-painting masks, and ultimately exported to Unreal Engine using a heightmap.
Landscape Heightmap was custom made in Houdini using both procedural weathering and hand-painting masks, and ultimately exported to Unreal Engine using a heightmap
The sails simulation for specific shots of the film done using nCloth. In earlier tests I used Alembic Cache, however due to conflicts with UE5's sequencer, the simulation was converted to joint-based animation. This was done thru a custom script.
Software Used
Maya
Unreal Engine
Substance Designer
Substance Painter
Zbrush
Photoshop
Houdini

Helvegen - Docks

Unreal Engine 5

The docks made for the Helvegen Short Film. The scene is composed of modular assets such as the wooden plank tile sets, stairs, flags, etc. The Rock was sculpted with reusability in mind and the whole environment is using the same model. The house structures are one mesh each since the scope for the interior was defined in the pre-production stage. The textures and cards for trees were made manually and then composed in SpeedTree. The landscape was manually reworked within in Houdini after it was generated and then sent to the engine via heightmap. This scene was Rendered in UE5. No nanite meshes were used and all the assets are game-ready optimized low poly models.

Software Used
Maya
Unreal Engine
Substance Designer
Substance Painter
Zbrush
Photoshop
Houdini